

All of the various units have their own abilities, movement, and strength that can be upgraded after winning battles.

They can build cities and then buildings in those cities to give them bonuses, or use the cites to build units to make other cities, trade with other cities, explore the world (there are artifacts that can give one bonuses), or wage war on other civilizations or barbarians.Ĭities themselves are only one square on the map for the purposes of combat, but can grow and influence an area around them, using resources to increase the food or production of a city. Players play as various civilizations (Romans, Zulu, Chinese, etc…) or more technically (an all-seeing, all-people-commanding, forever living god in the form of) a famous leader from that civilization (Napoleon, Cleopatra, Montezuma, Etc…) and compete against other civilizations to either: be the first to conquer all other capital cities make the most gold and build the world bank have a lot of culture and build the United Nations or develop all of the technologies and reach Alpha Centauri. The squares are either land or water, and contain various resources. The game is played on a randomly-generated map divided into squares (not hexes like Civ V). It isn’t as complex, but it gets the job done. The gameplay is understandable to any who have played a Civ game. The game uses touch controls, and is more similar to Civ IV and predecessors than Civ V and successors, though a bit toned down. I have the iOS version of the game, so that’s what I’ll be discussing.
#CIVILIZATION REVOLUTION ON PC SERIES#
This is also not a review of the more recent Civilization Revolution 2)Ĭivilization Revolution is a video game by Firaxis Games, made for consoles and mobile devices as opposed to the PC, where the game series usually resides. The console version is from what I can tell, completely different. (Note: the NDS version of the game is similar to the mobile phone versions, but I have not played it and thus don’t know the differences.
